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- on exitFrame
- if rollOver(6) then
- puppetSprite(6, 1)
- set the castNum of sprite 6 to cast "b074.roll"
- updateStage()
- else
- set the castNum of sprite 6 to cast "b074"
- updateStage()
- end if
- if rollOver(7) then
- puppetSprite(7, 1)
- set the castNum of sprite 7 to cast "b075.roll"
- updateStage()
- else
- set the castNum of sprite 7 to cast "b075"
- updateStage()
- end if
- if rollOver(8) then
- puppetSprite(8, 1)
- set the castNum of sprite 8 to cast "b076.roll"
- updateStage()
- else
- set the castNum of sprite 8 to cast "b076"
- updateStage()
- end if
- if rollOver(10) then
- puppetSprite(10, 1)
- set the castNum of sprite 10 to cast "b014.roll"
- updateStage()
- else
- set the castNum of sprite 10 to cast "b014"
- updateStage()
- end if
- if rollOver(11) then
- puppetSprite(11, 1)
- set the castNum of sprite 11 to cast "b038.roll"
- updateStage()
- else
- set the castNum of sprite 11 to cast "b038"
- updateStage()
- end if
- mainMenuRollovers()
- go(the frame)
- end
-